Tuesday, January 29, 2013

Dont make me draw again, please.

Input. Output. Useful. Usable. Desirable. Affordance.

If you choose to remember anything from this class, the words we discussed about painfully are the ones to take to your graves. Figuratively.

Now you are introduced foundational ideas interaction designers live with every day. And there will be many more. Affordance is a simple notion; it is simply WYSIWYG. If your users can't see it, then they are going to have that much more of a challenging time understnading and using it.

Laugh with me.
We learn about affordances by watching other people. Sure, you can be instructed. But learning is most effective when acquired through doing.

To reiterate what was said in class about the first Exercise 1
  • Identify a website, not blog, to analyze/deconstruct
  • Draw the information architecture on a 11x17 inch page
    • Complete 2 levels, home page and level 1 pages 
  • Draw 2 wireframes on a 11x17 inch page, 1 wireframe per page
    • Complete the home page and one level one page
  • Bring the completed information architecture + wireframes to class printed and mounted on the wall for critique
Craftsmanship matters. Although it is WIP (Work In Progress) it is still designed. And, yes, search for "wireframes." See it, love it.

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